Making an Object Movie in VR Worx

The Setup
To demonstrate a number of approaches to QTVR imaging, I will
be showing how to use a DV video camera to capture the images for a QTVR object,
so the following description of object movie making assumes you have a specific
setup. The setup used in preparing this project includes:
- A homemade turntable for rotating the object 10° at at time
- A DV camcorder connected to a
- Computer
- With a Firewire cable
- Our object, sitting on the turntable in front of
- A neutral backdrop
Shooting and Making a QTVR Object
Feel free to download the images used to make the QTVR object
movie in this project for your own practice: Feel free to download the images
used to make the QTVR object movie in this project for your own practice: ObjectMovieSource.sit.
Because I am describing a method using a video camera for grabbing
images, the steps for making a QTVR object using images on file differs in several
places for the following description. The process for acquiring images on file
for object movies is very similar to the steps described above for creating
the panorama in the scene.
1. Take some special care in positioning your object in the very
center of the turntable, otherwise it will walk out of frame when rotated for
QTVR imaging. You can check the positioning by framing in the camera and rotatining
it 360°.

- Launch VR Worx 2.0. On the Welcome window select Object under Select
document type and click "OK."

- The Setup step will appear. Essentially, you will just need to change
one setting here. The Source selection should be changed to "Video
Digitizer." (Use "Image File" for the downloaded images.)
The defaults for the other settings are correct for this particular shoot,
but you should know what a few of them are about:

- The Acquire step is were you bring in your pictures to create the
QTVR object. (If you want to acquire images from disk, see how this step works
for the QTVR panorama, described above.) On the right is a dynamic illustration
indicating your camera angle and the turntable position. Below that is a picture
strip (or a picture matrix for multi-row objects) that will show thumbnails
of your shots as they are brought into the program. You will first want to
check the framing of your picture by clicking on the "Framing" button
under Commands.
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Setting Manual Exposure
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- The Object Framing window will let you accurately align your object
in the camera lens. Use the grid to help you align your camera. Since you
will want to capture as much detail as possible, it will help to zoom in to
make the object fill the frame.
You will also want to manually set the exposure. Manual exposure is good for
QTVR object photography, because the changes in exposure the camera's automatic
exposure gives you may cause a flashing in the object movie when played back.
Press the Manual Exposure Button on the Sony DV camera so that the Exposure
Meter Bar shows up in the LCD viewfinder. Then rotate the Exposure Setting
Wheel until you get the optimal exposure (see figure above). Judge the best
exposure in the Object Framing window (not the camera LCD viewfinder!).
Now you are ready to take the pictures. Click on "Done" in the Object
Framing window.
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- There are three options for taking pictures with the video digitizer.
If you click on "Snapshot" a single picture will be grabbed from
the video input and place in the picture strip.
If you click on "Interactive" you will get a dialogue box that has
a video display of what the current camera input looks like and a button for
grabbing frames. The Interactive window also displays a countdown display
for the number of shots you have taken.
I prefer the "Rapid Grab" option, which automatically takes shots
at your specified time interval. Click on "Rapid Grab" to see the
Rapid Grab window. It shows how many Frames to capture and the Delay
between frames in seconds. You can change either of these values according
to your needs. The computer will emit an audible camera "click"
when as each picture is taken. You should rotate the turntable clockwise one
increment as soon as you hear each click. When you are ready to proceed, click
on "OK" and listen for the first click.

- As each picture is taken, you will be turning the object 10° clockwise.
A thumbnail of picture will appear in the picture strip at the bottom of the
Acquire window. When all of the pictures have been taken, click on
the Compress tab to go to the next step.

- You have a number of choices as to the specific video codec you can use
for the video compression of your QTVR object movie, but the default setting
(Photo-JPEG at Normal Quality) is a good one. Click on the "Compress"
button to make your QTVR object movie. Then click on the Playback tab
to go to the next step.

- At the Playback step you have the opportunity to change some of the
features of the QTVR movie before exporting it from VR Worx. You can specify
the frame of the movie that will show when it is first opened by rotating
the movie to that frame and clicking on the "Set" button under Initial
View. Some other settings you may wish to make include:
- Annotate: by clicking on the "Annotate" button you can
add Name, Copyright, and Description to the movie data. This information can
be viewed in applications like QuickTime Player.
- Animation: By clicking on the "Animation" button you can
add frame animation to the QTVR object movie. This will cause the object to
rotate when the movie first opens. The frame animation will continue until
you start interacting with the object movie by clicking on it. Then you can
rotate it normally "by hand."
- Playback Window: You can change the dimensions of the movie's playback
window. This makes sense if you, say, shot the movie at 640 X 480 pixels and
wanted to display it at 320 X 240 pixels. All the detail carried by the 640
X 480 pixels will still be there. This will enable the user to zoom in on
the object quite a bit before it gets fuzzy due to pixel interpolation.
Now you are ready to save the Worx document and export your QTVR object movie.
Select "Save" from the "File" menu.

- Give the document an appropriate name, then navigate to the folder where
you wish it to be saved and click on "OK" in the dialogue box. Notice
that is is a VR Worx document and not a QTVR movie. The QTVR movie which we
will export in the next step is the media you will use on a web page or a
HyperStudio stack. The VR Worx document contains all the work you have done
in Worx heretofore, and contains within it the individual pictures that make
up the object movie, as well as the QTVR object movies and all the settings
applied to it. It is a fairly large file12.2 MBas compared with
the QTVR movie we will export out of the Worx program, which is 396 KB. Click
on the Export Movie... button in the bottom left corner of the Playback
step to export your QTVR object movie.

- Worx will suggest a name for your QTVR object movie based on the name of
the Worx document. You may change the name, but be sure to retain the .mov
file name extension, which identifies it as QuickTime media. Navigate to the
folder you wish to save to and click on "Export."