Creating QTVR Objects Using ObjectWorx or VR Worx

In this tutorial, I will be explaining how you would shoot a QTVR object movie using a video camera connected to a video card in your computer. ObjectWorx is especially handy for this kind of QTVR object photography, because it has the capability with interfacing directly with your video card for grabbing the video stills required for your object movie. Of course, you can use other sources for your QTVR Objects, including pictures taken with a digital still camera.

Note: This tutorial has been around quite awhile, and the current VR Toolbox software, VR Worx, combines all three types of QTVR movies (Panoramas, Objects, Scenes) into one application. The following steps, though, are nearly the same as you would find in the Object making component of VR Worx. Also, the steps are very similar for the new DV video cameras that connect via a Firewire cable to many newer Macintoshes.

In some cases there will not be direct support for your video card within ObjectWorx, but most video cards will support "frame grabbing," or taking still pictures directly to the computer, with the software bundled with the video card.

  1. Start ObjectWorx (or the Object section of VR Worx). The program will open on the Input page.
ObjWorx Setup
  1. On the Setup page you will add the information about how you will shoot (or shot) your QTVR object so that ObjectWorx will assemble it correctly. In this example we are shooting our object in portrait orientation, with the video camera rotated 90 degrees.
  2. To prepare the Video Digitizer for capturing the stills for your movies, click on the "Setup..." button.
Video Digitizer Setup
  1. The "Video Digitzer Input" window will appear. Here you can specify a Source Rotation:. Since we are shooting this object in portrait orientation that, we tell ObjectWorx to rotate the source -90 degrees to rotate the grabbed images in a counterclockwise direction. Click on "Digitizer..."
Video Setup
  1. The "Video" window appears. If your camera is connected to your video card, turned on, and has the lens cap off, you will see the camera input in the window on the right, if the video source is set correctly. If your camera input is not showing (as the case here), click on Image to select the Source page of the "Video" window.
  1. On the source page of the "Video" window you may need to select a different Input: In this example we are using S-Video input, instead of Composite input.
    S-Video requires the special S-Video cable and is available only on Hi-8 camcorders, Super VHS recorders, and DV camcorders. Composite Video uses the standard RCA jacks for video and sound. You will not be using sound input for capturing video stills.
    Click on Source and select Image to go back to the Image page of the "Video" window.
  1. With the video input image showing on the right you can now use the various image sliders (Hue, Saturation, Brightness, etc.) to give your video image its best appearance. (Note: you should have a good camera exposure to begin with, as discussed in What You Need to Create QTVR Object Movies.) Click on "OK". Then, click on the Acquire tab to go to the Acquire page of ObjectWorx.
Acquire Page Video Digitizer Buttons
  1. On the right side of the Acquire page is an area with a graphic representation of an object on a VR turntable and a camera moved to a certain vertical position. This illustration actually updates as you add or view pictures in ObjectWorx which make up your object movie, rotating the hand on the turntable as you take new shots of the horizontal rotation and moving the camera when a new vertical angle is begun. Below the VR camera rig representation are spaces where thumbnails of your pictures will go as they are added to the VR object movie. You can scroll horizontally through the shots to examine them after they are loaded. If you were shooting more than one row, you could also scroll down to see the object shots taken at different vertical angles. On the left are buttons for taking various actions. The top two buttons are from clearing or editing individual frames of the VR movie. Below that are buttons for setting up an adding stills for the VR object movie and taking them with the Video Digitizer.
Interactive Frame Grab
Click on the "Framing" button.
Framing
  1. The "Framing" window comes up. Here you can see how your pictures will be framed. Use the cross-hairs to help you center your object precisely. You might want to rotate your VR object turntable to see if the object wobbles back and forth. If it does, it may not be centered precisely on the turntable. It might also be the case that your object is unsymmetrical. Make whatever adjustments you think is needed, then click "OK". Lets assume you want to use the Rapid Shot method of taking the object stills. Click on the "Rapid Shot" button.
  1. The "Rapid Shot" window comes up. The window comes up with 36 as the number of shots, or whatever number your setup requires. You could change this number if necessary, for instance, if you were taking only the last 5 shots to correct some error you had made in that part of the sequence, or wanted to do only one row at a time. You can also enter the number of seconds delay between shots. This should be enough time for you to turn the object to its next position. (4 seconds is a good choice.) Click on "Go".
  2. The "Rapid Shot" window will go away. On some computers you will hear a camera click sound, which means you have just captured the current position. Without the sound to cue you, you will need to watch the counter go down to time your shots. Rotate the object on the turntable to its next position in the clockwise direction. After the specified time the camera click sound and/or the shot counter will indicate the current picture has been taken. Rotate the object to the next position. As shots are taken you will see thumbnails of the stills fill in the row of shots on the bottom right of the Acquire page. If you should make any errors in shooting the stills, you can go back and reshoot them by clicking on the thumbnail of first picture you wish to correct, and begin taking your shots again. The new shots will replace whatever shots are in those positions. When you have finished taking all of the shots, click on the "Compress" tab to go to the Compress page of ObjectWorx.
Compress Window
  1. The "Compress" button will turn your shots into a QTVR Object movie, but before doing that you may wish to specify a codec for your movie. Codec stands for "Compression-decompression" and there are many methods for doing this. Generally, in choosing a codec, you are trying a find an acceptable compromise between the graphic quality of your movie and the file size. The default codec shown here is "Cinepak" set for "High" quality. For more information on selecting a codec for your movie, see Selecting a Codec for Your QTVR Object Movie. Click on the "Set" button to see how codec settings are made.
Compression Settings
  1. Click on the "Compressor" drop-box to select the Codec you wish to use, then slide the "Quality" slider over to the quality you want. A portion of your Object movie in the pane on the upper right will show how your movie will look when using this Codec setting. When you have the settings you want, click on "OK".
  2. Click on the "Compress" button to create your QTVR Object movie. When it is completed, click on the "Preview" tab to see the results.
Preview WindowPreview Buttons
  1. From ObjectWorx's Preview page you can try out your Object movie, and make some settings that affect how it plays. One of the first things you should do is to find the frame of your Object movie that you want to be showing when the movie opens. Use the hand cursor on the Object movie to find the opening frame you want and click on "Set" under "Initial View".

Under "Attributes" there are many settings you can add to your Object movie. I'll explain a few of these here.

Annotations
Object Interaction