What is a Generative Activity

Toward a Classroom as Learning Organization

 

Generative - having the power or function of generating (bringing into being), originating, producing, or reproducing

Activity - a pursuit in which a person is active, an organizational unit for performing a specific function

(Merriam Webster - http://www.m-w.com/dictionary.htm/)

A generative activity is an activity intended for use in a classroom. Students are asked to create objects or outcomes that are the same or alike in some mathematically significant sense and that these responses can be arrived at or built from this sameness in a wide range of ways. The same-ness gives coherence to the task and allows it to be an "organizational unit for performing a specific function." The generativity requires that the activity produce or give origin to a diversity of responses. This diversity is then used to explore patterns in the responses and in the mathematical ways in which the responses might seen as related to one another. A simple way of thinking of this is to ask questions with more than one right answer and then think hard about the ways in which some mathematically significant connections or insights might be seen as embodied in the 'data' learners produce. Ideally the space of responses will be large enough so that the kinds of answers students create can also give the teacher significant insight into the ways the students are thinking about the task or understanding some important mathematical idea. The activity should be 'thought revealing' in this sense, and it should also be capable of giving rise to additional rounds of generative exploration and/or detailed investigation. The best examples of such activities can often be stated very simply and yet produce complex patterns of interrelations in the student responses. A generative activity can be made up of a series of generative tasks.